VR / Monitor Modes
Ovation can be used with virtual reality headsets (VR Mode) and computer monitors (Monitor Mode).
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Ovation can be used with virtual reality headsets (VR Mode) and computer monitors (Monitor Mode).
Last updated
VR Mode requires a Meta Quest 2, 3, or Pro headset. Monitor Mode requires a Windows PC.
In VR Mode, the user feels as if they are physically present in the venue, with audience members looking back at them. They can look down at their virtual hands and use them to interact with virtual objects. They can walk around. They can hear sounds and directionally identify the person or object that made them.
In Monitor Mode, the user is instead looking at a computer monitor. The venue, the audience, the audio, etc., are all the same; they are just experiencing it through a smaller "window" into the virtual world in front of them.
In VR Mode, the headset on the user's head controls where they are looking in the virtual world. In Monitor Mode, the user controls where they are looking by moving their mouse.
In VR Mode, the user can walk around in the real world, and they will walk the same distance in the virtual world. In Monitor Mode, the user presses buttons on their keyboard to walk.
In VR Mode, the user's hands are tracked, or they are holding tracked motion controllers. They use their hands or controllers to interact with the virtual world. They can reach out in 3D space in front of them and grab a marker to draw on a whiteboard, hold a mic up to their mouth, or make gestures while speaking. In Monitor Mode, Ovation simplifies most actions to work by simply clicking the mouse.
Ovation has three main training categories: Gaze, Voice, and Hands.
This category refers to where the speaker is looking while delivering a speech. In VR Mode, this is determined by where the user's headset (and thus their head) is pointed. In Monitor Mode, it is impossible to determine where the user is looking, and, as a result, Gaze training is not available.
This category refers to all spoken audio while delivering a speech. With one exception, there is no difference between VR and Monitor Mode. Both can determine what was spoken and train the user based on that. The exception is Mic Distance training, which requires VR.
This category refers to how the speaker moved their hands while delivering a speech. In VR Mode, this is determined by tracked hands or the motion controllers in the user's hands. In Monitor Mode, it is impossible to determine what the user's hands are doing, and, as a result, Hands training is not available.
Ovation (VR Mode) is launched from the Meta App Library inside your headset after being installed from the App Store (step-by-step installation instructions here).
If you use a Mobile Device Manager (MDM), such as ArborXR or ManageXR, check their respective documentation for how to launch installed software.
Ovation (Monitor Mode) is launched from your computer after being installed from the Ovation Web Portal (step-by-step instructions here).
If you installed Ovation to the default location on your PC, you will find the Launcher (Ovation.exe) at C:\Program Files (x86)\Ovation.