Immediately after a Recording ends, it will be loaded for playback and the Review menu will open. It is a complex menu, and it is highly recommend that you visit the main Review page when ready to learn more about it. For this initial Recording, we can limit ourselves to the basics outlined below.
The top section of the menu holds the list of Recordings currently under review. In this case it contains only the Recording you just delivered. There is various information available about the Recording, including its creation date, parent speech, and length. The entire Recordings Under Review section can be minimized to allow for more space when navigating the bottom part of the Review menu.
When you select the play button, your avatar will appear and begin performing the Recording just as you did. Feel free to move around the venue and watch yourself from any perspective you want. Most common playback tools are available to you, including pause, jump forward/backward, and volume adjustment.
Show Active Training Features allows you to toggle on and off the various Active Training Features in the venue. For example, if checked, Attention Distribution percentages in the back of the room will appear, updating exactly as they did while your Recording was ongoing.
Heatmap Visualization will show a Green->Red heatmap of everywhere you looked during your Recording. You can set it to update live as playback is ongoing.
VR Playback can only be watched by a user in Ovation who is wearing a VR headset. But what if you wanted to watch it outside of the headset, or email it to a friend, or post it on YouTube? That's where Video Capture comes in. Video Capture creates a 2D video of your VR Playback. This can be done in 5 different ways:
User's Head Is Camera: The user's head acts as the video camera. Whatever the user sees in the headset is what will be in the video.
Automated Camera: The camera is automatically moved around the venue to watch the playback from different perspectives.
Camera Locked At Start: The camera remains locked in place in the location it was in at the start of playback. It will remain there until playback finishes.
Arrows & Numbers Cycle Camera: The camera is manually cycled between 5 different locations by the user. The left and right arrows go to the previous and next locations, respectively, while numbers 1-5 move the camera directly to those specific locations.
Mouse & Arrows Move Camera: The camera can be "flown" wherever the user wants using a combination of the mouse to look in a direction and the up/down/left/right arrows to move in that direction.
*Note: #2, #3, #4 and #5 all take control of the image shown in the headset away from the user. This can cause serious discomfort. Users should remove the headset from their head entirely until playback has finished. These modes can be exited at any time by pressing the menu button on the controller.
When playback has finished, the video will be uploaded to the user's account on the Ovation website and will be available to watch in the menu.
While delivering your Recording, Ovation captured data of three main types: gaze, voice, and gesture. These data are processed and presented to you in various ways, including graphs, tables, a heatmap, and more. You should inspect all of the available analytics to get a full picture of what you did well and where you can improve.
*Additional Recordings can be added to Recordings Under Review. When multiple Recordings are under review simultaneously, the analytics category compares the Recordings to show you how your performance has changed over time.
Using analytics data from the Recording, an algorithm determines how well you performed overall, as well as how you performed in a variety of specific categories. A generated text evaluation is also provided based on the recorded data.
*Similar to the analytics category, grades can also be reviewed for multiple Recordings at a time.
You can give feedback for Recordings shared with you, and review feedback for Recordings you have shared with others. Feedback includes the number of downloads, the number of VR playback views, likes/dislikes, and comments.